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A downloadable asset pack

Get this asset pack and 4 more for $9.25 USD
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✦ ✦ | Anubis

Hi, Kimbulworks here! If you are interested in my art style, kindly follow and rate this pack to support the growth of this account. Thank you!

✦✦ | Mini-boss Enemy Assets Pack

This kind of pack has five states, including attack and skill effects. Asset includes gif, spritesheet, all single frames and aseprite files.

Assets Dimension :

Canvas : 112x112 pixels | Sprite : 79x77 pixels


The assets contained within this pack can be used for both free and commercial projects. You are not permitted to resell, sublicense, or distribute assets to third parties as standalone files. Feel free to modify or change any of the assets to fit your creative needs. 

Credit is not required, but greatly appreciated. Kimbulworks or (https://kimbulworks.itch.io/)

All Enemy Collections

All Enemy Collections

Looking for unique designs? We provide commission services to fulfill your imagination. Please contact us at kimbulworks@gmail.com for more information.

Ko-fi Commissions : https://ko-fi.com/kimbulworks/commissions

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorKimbulworks
GenreAdventure, Platformer
Tags2D, Animation, Anime, Characters, Cute, Fantasy, Monsters, Pixel Art

Purchase

Get this asset pack and 4 more for $9.25 USD
View bundle
Buy Now
On Sale!
50% Off
$15.00 $7.50 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:

[Kimbulworks] Enemy Collections #20 - Anubis.rar 584 kB

Development log

Comments

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I really like it. However, if I may share my thoughts, since most developers handle color adjustment on hit through shader materials, it might be better to create an animation with a reaction on hit instead.

I have made the purchase and am satisfied.

If you handle the hit motion solely by changing colors, the monster's responsiveness becomes poor, resulting in an unpleasant user experience.

Personally, I think it would be better to reinforce the hit animation.

(+1)

Thank you for the feedback and your purchase! (o^▽^o)

I appreciate your insights regarding the hit animation. I’ll definitely keep them in mind for future improvements.

Crushed it with this one!

Thank you! (^▽^)